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TABLE OF CONTENTS
Product Name: ARPG Addon Module for GC2
Version: 1.0.0
Appendices
This section provides additional reference material to help you understand and utilize the ARPG Addon Module for GC2 effectively.
File Structure Overview
All files related to this asset are located in the Studiopoof folder at the root of your Unity project. Below is a breakdown of key directories:
Main Asset Files
π Studiopoof/GC2-ARPG/ β Core files for the ARPG Addon Module for GC2
- Scenes/ β Demo and example scenes
- Files/ β Contains prefabs, variables, and preset items
- Prefabs (WithMechanics) β Prefabs with ready-to-use functionality (e.g., interactive doors, destructible objects)
- Variables/ β Global variable files required for mechanics to function
Common Resources
π Studiopoof/GC2-Common/ β Shared assets used across multiple Studiopoof projects
Addon Content (Optional)
π Studiopoof/Addons/ β Contains additional .unitypackage files for extended functionality
- ARPGxSyntyStudios_PolygonStarter/ β Assets for integration with Synty Studios' POLYGON series
Game Creator 2 Module Dependencies
To ensure proper functionality, the following Game Creator 2 modules are required:
- Game Creator 2 (Core)
- Inventory 2
- Melee 2
- Shooter 2
- Stats 2
Additionally, future updates will include integrations with:
- Dialogue 2
- Quests 2
- Behavior 2
- Perception 2
- Traversal 2
Global Variables Reference
π Studiopoof/GC2-ARPG/Files/Variables
- _Variables-ARPG-GC2-or-SS β A critical file containing bool variables that determine whether the scene uses the standard GC2 character model or a Synty Studios character model.
Building and Scene Setup
To ensure the asset works as intended, add the following scenes to your Build Settings (File > Build Settings or Ctrl + Shift + B):
- Cutscene-GC2-ARPG
- Demo-GC2-ARPG
- EnemyTypes-GC2-ARPG
- PushBlocks-GC2-ARPG
- Title-GC2-ARPG
- PolygonFantasyKingdom-GC2-ARPGxSS (If using Synty Studios assets)
- Demo-GC2-ARPGxSS (If using Synty Studios assets)
- PolygonStarter-GC2-ARPGxSS (If using Synty Studios assets)
Custom Game Creator 2 Instructions & Conditions
All custom Game Creator 2 instructions, triggers, and conditions included in this asset are located under:
- Studiopoof/ (Visible in the Unity Inspector when selecting GC2 actions)
These custom scripts allow for expanded functionality beyond what is provided in the base Game Creator 2 modules.
Using Synty Studios Assets (Optional)
If you want to use the Synty Studios character models with this asset, you need to import:
After importing, additional demo scenes and prefabs will be available under:
π Studiopoof/Addons/ARPGxSyntyStudios_PolygonStarter/
Troubleshooting & Common Issues
Weapons are not attaching correctly to characters
- Ensure the correct global variables are set for GC2 or Synty Studios models.
- Check that the weaponβs Handle settings (Local Position & Rotation) are correct.
Title screen or demo scenes are not working
- Ensure all required scenes are added to Build Settings.
Missing assets or errors after import
- Make sure all required Game Creator 2 modules are installed before importing the asset.
- If using Synty Studios assets, confirm they are fully imported before loading related scenes.
This appendices section will be updated as new reference material becomes relevant in future updates.