<aside>
TABLE OF CONTENTS
Introduction
Getting Started
Usage
Configuration
Roadmap
FAQ
Appendices
Changelog
</aside>
Product Name: ARPG Addon Module for GC2
Version: 1.2
Getting Started
Welcome to the ARPG Addon Module for GC2 documentation! This guide will help you set up and integrate our addon module into your Unity project.
WARNING!: Start with a new Unity project before importing the ARPG Addon Module for GC2. Importing into an existing project may break functionality or cause data loss. Always back up your work before adding complex assets.
Prerequisites
Before installing ARPG Addon Module for GC2, ensure you have the following:
- Unity Editor: Version 6000.0.68f1 or higher.
- Required Assets:
- Optional Assets (for additional examples and presets):
Note: ARPG Addon Module for GC2 supports only the Built-in Render Pipeline. Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) are not supported. You can easily find instructions on how to convert any materials to URP or HDRP on your own, such as this outdated video on URP: How to convert to the Universal Render Pipeline in Unity (Tutorial) by #SyntyStudios
New Input System
All of the GC2 triggers in our template now utilize the new input system. Delete “InputSystem_Actions” from the base “Assets” folder. Instead work from “InputSystem_Common” found here:

Installation Steps
-
Install Unity Editor:
-
Create a New Project:
- Open Unity Hub.
- Click on "New Project".
- Select the "3D" template to use the Built-in Render Pipeline.
- Name your project and choose a save location.
- Click "Create".
-
Import Required Assets:
- Open the Unity Asset Store within the Unity Editor or visit the provided links.
- Purchase and download the required assets listed above. MAKE SURE YOU ALSO INSTALL THE EXAMPLES FOR EVERY GC2 MODULE:
- Note: The version numbers below are outdated, the image is just to help recognize the “Game Creator Install” window.

- In Unity, navigate to "Window" > "Package Manager".
- Click the "+" button and select "Add package from disk".
- Locate and import each downloaded asset package.
-
Import ARPG Addon Module for GC2:
- After importing the required assets, import the ARPG Addon Module for GC2 package into your project using the same method as above.
-
Add a Tag:
- To prevent a recurring error message, make sure you have all of the Tags listed below:

- Add a Few Layers:
- Layer 25 = SpacerCollider
- Layer 26 = Player
- Layer 27 = Character
- Layer 28 = Enemy
- Layer 29 = SeeChain
- Layer 30 = Chain
- Layer 31 = Not Default

- Optional: Import Synty Studios Assets:
- If you wish to use the additional examples and presets:
- Purchase and download the optional Synty Studios assets.
- Import them into your project.
- Navigate to
Assets > Studiopoof > Addons
- Install the .unitypackage file(s) for the resources you’d like to use:
- “ARPGxSyntyStudios_PolygonStarter.unitypackage”
- “ARPGxSyntyStudio_PolygonFantasyKingdom.unitypackage”
- TextMeshPro Setup (if using Fantasy Warrior HUD):
- After importing the Fantasy Warrior HUD:
- Navigate to
Assets > Synty > InterfaceFantasyWarriorHUD > Samples > Scenes.
- Open any sample scene.
- A prompt will appear to import TextMeshPro (TMP) Essentials.
- Follow the prompt to import the necessary TMP assets.
- Optional: Traversal 2:
Additional Resources
For more information on Game Creator 2 and its features, visit the official Game Creator website.
By following these steps, you'll have our Action RPG Addon Module for GC2 and its dependencies correctly installed in your Unity project. If you encounter any issues or have questions, refer to the respective asset documentation or contact our support team.