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TABLE OF CONTENTS
Product Name: ARPG Addon Module for GC2
Version: 1.0.0
FAQ
General Questions
What is the ARPG Addon Module for GC2?
The ARPG Addon Module for GC2 is an expansion for Game Creator 2 that provides a structured Action RPG template. It demonstrates how to integrate multiple GC2 modules (Inventory, Melee, Shooter, Stats, etc.), showing best practices for mechanic synchronization and variable management within Unity.
Is this a full ARPG framework or a tutorial project?
This asset is not a plug-and-play ARPG system, but rather a working showcase and learning tool. It provides preconfigured mechanics, examples, and integrations, allowing you to study how things are set up and build upon them for your own game.
Installation & Setup
What version of Unity do I need?
You need Unity 6000.0.23f1 or higher to use this asset. Always check the latest Game Creator 2 requirements to ensure compatibility.
Which Game Creator 2 modules do I need?
The following GC2 modules are required:
- Game Creator 2 (Core)
- Inventory 2
- Melee 2
- Shooter 2
- Stats 2
Without these, many mechanics in the addon will not function correctly.
Where do I find the demo scenes?
The demo scenes are located in:
- Studiopoof/GC2-ARPG/Scenes/ (for the standard GC2 character model)
- Studiopoof/Addons/ARPGxSyntyStudios_PolygonStarter/Scenes/ (for the Synty Studios character model, requires importing the Starter Pack - Synty POLYGON asset)
Using the Asset
How do I add the correct demo scenes to my build settings?
To ensure the asset works properly, add the following scenes to your Build Settings (File > Build Settings or Ctrl + Shift + B):
- Cutscene-GC2-ARPG
- Demo-GC2-ARPG
- EnemyTypes-GC2-ARPG
- PushBlocks-GC2-ARPG
- Title-GC2-ARPG
- PolygonFantasyKingdom-GC2-ARPGxSS (if using Synty Studios assets)
- Demo-GC2-ARPGxSS (if using Synty Studios assets)
- PolygonStarter-GC2-ARPGxSS (if using Synty Studios assets)
How do I spawn a working player character in a new scene?
To set up a player character in your own scene:
- Drag in the prefab:
- Studiopoof/GC2-ARPG/Files/Prefabs (WithMechanics)/Player (GC2 Character)
- Ensure the correct global variable settings are applied for character model compatibility.
What are "Handles" and why do they matter?
In Game Creator 2, weapons require Handles, which define:
- Local Position and Local Rotation values (Vector3)
- The character bone they attach to
Our asset includes preconfigured handles for both GC2 standard characters and Synty Studios models. A global variable file (_Variables-ARPG-GC2-or-SS) ensures the correct handle settings are applied automatically based on the scene.
Can I modify or expand on the existing mechanics?
Absolutely! The asset is designed to be customizable. You can:
- Modify or replace prefabs, sounds, and sprites
- Adjust mechanics and interactions
- Extend the existing GC2 logic using custom scripts and variables
Technical Questions & Troubleshooting
Where can I find the custom instructions, triggers, and conditions created for this asset?
All custom Game Creator 2 instructions, triggers, and conditions are located under:
- Studiopoof/ (within the Unity Inspector when selecting GC2 actions)
Why aren't my weapons attaching correctly to my character?
Make sure:
- The correct global variables are set for GC2 or Synty Studios models.
- The weapon's Handle settings are applied properly in the Inspector.
Why does my title screen not function properly?
Check that all required scenes are added to Build Settings (see installation section above).
Are the custom scripts compatible with future Game Creator 2 updates?
We strive to maintain compatibility with future Game Creator 2 updates. If a GC2 update causes conflicts, we will release patches or updates to maintain functionality.
Future Development & Support
Will there be more features added?
Yes! Future updates will introduce examples and integrations for additional Game Creator 2 modules, including:
- Dialogue
- Quests
- Behavior
- Perception
- Traversal
Where can I get support if I have issues?
For assistance, refer to:
- The official Game Creator 2 documentation (gamecreator.io)
- Our future support resources (to be announced)
If you run into issues, please provide details about your Unity version, GC2 modules, and error messages when seeking help.
This FAQ will be updated regularly as new questions arise!